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I've had this game on my "play later" list for many months now and holyyy i wish i played it sooner.




**SPOILERS**




Not many yandere games capture the true essence of fear in them as 99% of them is just "hot man/woman obsessed with you but spoils you and treats you like a princess".
This was a total 180 of that as not only did they BETRAY you in the end but also treat you like an absolute toy for their twisted pleasures. Once establishing in the first chosen path that Rosette got brutally murdered by someone she trusted dearly, it makes the player have this gut wrenching discovery that she will MOST LIKELY die in the next two stories in the same manner and it just makes you feel so helpless. 
You also feel as the game's title "lonely". Predicting what's about to come and knowing there's nothing to change her fate or there's no other living person who can save her, it honestly just makes you pity roselle, especially for all she's been through. 
This might also be random and not intended to be this way by the creator, but i absolutely love how to free roselle from her curse you have to replay the game (or in my case skip) until you can get her a different ending (die 6 times), at first i really thought that being with the witch was the true ending, but out of stubbornness and denial for roselle's poor life, i replayed it not knowing i still had the option to keep going, until eventually she managed to stand up for herself.
It feels as if the real choice of roselles life is in the players hands, and those who did not care that much for her will click away thinking the game is finished while those who wished to fight for her got to set her free, which just makes me wonder how many people missed the good ending. And how sort of ...beautiful? is that. Anyways that's my overly long analyzing. 5/5 game!

I loved it. Forever in love with the Gravedigger, she absolutely...



****Spoiler*****


broke my heart. The way she acted towards the main character and everything made me actually feel brokenhearted. I loved her and I wanted her to be happy with Rosette 😭😭😭😭

(1 edit)

The notes at the end of the game mention taking inspiration from Slay the Princess, but they state specifically "Slay the Princess by Abby Howard," which is certainly quite odd considering Tony Howard-Arias is credited in the developers' AMA as Slay the Princess's lead writer and game designer. It would be significantly more appropriate to say "Slay the Princess by Black Tabby Games," since that is the name of the development team.

The game itself is lovely. It is quite disturbing, but I believe that is, to some degree, its purpose. Every step of every route gives a sense of disquietude, knowing very well that something dreadful will soon transpire...

(2 edits)

I don't remember why I credited Abby Howard specifically, but Lonely was released before the full version of StP was released, so presumably I was going off the credits which were listed in the demo, or because I originally found the demo fo StP from Abby's Twitter/social media specifically.

In any case, Lonely has been translated into multiple languages at this point, and if I were to edit the author's notes in English I would also need to get the notes re-translated about 7 different times, which isn't feasible.

Oh, I see! Thank you for explaining.

cried so much playing this game im so soft too

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